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APPLE MUSIC
UX Case Study
Apple Music is a music and video streaming service developed by Apple Inc. Users select music to stream to their device on-demand, or they can listen to existing, curated playlists. For this study, I focused on three main problems I discovered with Apple Music and sought evidence to support my theories through contextual inquiry, surveying and interviewing users.
Research
Challenges
Solutions
Methodology
Empathize
Users
Ideate
Proposed design changes
To bean advocate for users means to provide clarity which enables flow. My goal is to make completing common tasks as seamless as possible for all user types. Employing some design changes will provide more clear paths for these processes.
Methodology
Through research and contextual inquiry, I was able to validate my assumptions about some of the usability issues with Apple Music on iOS. For the aficionado user, I discovered that the learning curve is steepwhen they wish to deeply engage with the content. For the passive user, the tasks are very basic and the problems affect them less; however, they are able to see and acknowledge some issues that do exist. For the hybrid user, usability issues affect their ability to engage with the content but they do not wish to invest extra time into learning how to. If the experience was more intuitive, these hybrid users may convert to aficionados.
With a few minor revisions to the user interface, the overall experience could be vastly improved. The application has a lot of potential to overtake Spotify as the market leader for music streaming services.